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[Windows游戏编程大师技巧——翻译
A Little History
It all began sometime in the 60s, when the first mainframe computers came to be. Now, dont quote me on this, but one of the first computer games ever played was Core Wars on Unix machines. When the 70s rolled around, there were quite a number of text-based and crude graphic adventures running on mainframe computers and minicomputers all around the world.
The funny thing is, back then most games were networked! I mean, 90% of the game programs were MUDs (multiuser dungeons) or similar simulations, like Star Trek and war simulations. However, the masses never got a taste of computer games until the quintessential Pong came out. Designed by Nolan Bushnell, this single game really started the whole video game arcade business overnight, and Atari was born.
Then, around 1976?978, the TRS-80, Apple, and Atari 800 all hit the market. They were the first computers that a consumer could buy. Of course, before then you could buy kits like the Altair 8000, but who wanted to put them together? In any case, these computers all had their pros and cons. The Atari 800 was by far the most powerful (Im convinced I could write a version of Wolfenstein that would work on it), the TRS-80 was the most businesslike, and the Apple had the best marketing.
Slowly, games started to hit the market for these systems, and many teenage millionaires were made overnight. A good lunar lander or Pong-type game was all you needed to strike it rich! In those days, computer games looked like computer games, and only a handful of people knew how to make them. There were absolutely no books on the topic. Every now and then someone would publish a 50?00, semi-underground booklet that had a few pieces of the puzzle, and maybe thered be a magazine article in Byte, but for the most part you were on your own.
The 80s are when things started to heat up. The first 16-bit computers were available, like the IBM PC (and compatibles), Mac, Atari ST, Amiga 500, and so on. This was the time when games
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