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分类号 密级
UDC 学号
论 文 题 目 “Artillery Fire”游戏的设计与实现Thesis Topic Design and Implementation of Artillery Fire the Game
学 生 姓 名 荣子豪
学 号 2010004680 所 在 院 系 软件学院
专 业 班 级 1011班 导师姓名职称
完 成 日 期 2014年5月7日 4 年4月2Design and Implementation of Artillery Fire the Game
Abstract
My project of graduate is about designing and making of a video game inspired by the innovation of Rovios Angry Birds, and, furthermore, with some advance and personal style in multiple respects.
The design of the game emphasis on two features : physical effects, 3D effects. Fluent physical simulation makes players experience during interacting with the virtual world more interesting; 3-Dimensional graphics is the major visual effect adopted tremendously by recently released games, producing realistic visual experience. With these two initial decision in mind, the game is implemented with massive support of Panda3D Game Engine 1.7.2, all function wrapped into Python Interface.The game is named Artillery Fire, whose most current version is numbered as V1.0.2; the game is wrapped into a installer for distribution.In the game, the player will manipulate a set of cannon to shoot targets : blue frowney. The blue frowneys are positioned on barricades made up of bricks. Getting all of them shot will carries the player through the level. Besides, in Artillery Fire V1.0.2, a new node, Bomb Mode, is added in : the player could switch to this mode and launch explosive projectiles to attain multiple tactical purpose.
This paper introduces the whole development process of a 3D video game running on PC platforms. Firstly, you will learn about a brief introduction to the evolution of PC video game, and the now-a-days situation of video games worldwide, and also some new trends and new features. Next, a formal meeting with Panda3D game engine. Here you are going to catch a hold to the framework and macro layout of Panda
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