嵌入式系统程序设计实例.pptVIP

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Qt/Embedded Virtual Framebuffer =============================== The virtual frame buffer allows a Qt/Embedded program to be developed on your desktop machine, without switching between consoles and X11. The virtual framebuffer consists of a shared memory region (the virtual frame buffer) and a utility to display the framebuffer in a window. The display is updated periodically, so you will see discrete snapshots of the framebuffer rather than each individual drawing operation. For this reason drawing problems such as flickering may not be apparent until the program is run using a real framebuffer. To use the virtual framebuffer: 1. Ensure QT_NO_QWS_VFB is not set in qconfig.h (when you configure Qt, add the -qvfb option). 2. Start qvfb (qvfb should be compiled as a normal Qt/X11 application, NOT as a Qt/Embedded application!). 3. Start a Qt/Embedded server (i.e. construct QApplication with QApplication::GuiServer flag, or run a client with the -qws option). qvfb supports the following command line options: [-width width] the width of the virtual framebuffer (default: 240). [-height height] the height of the virtual framebuffer (default: 320). [-depth depth] the depth of the virtual framebuffer (1,4,8 or 32, default: 8). [-nocursor] do not display the X11 cursor in the framebuffer window. [-qwsdisplay] the Qt/Embedded display ID, e.g. -qwsdisplay :1 (default :0). [-skin skinfile] tells qvfb to load a skin file, e.g. -skin pda.skin Please refer to the file pda.skin as an example of what a skin file looks like. The format for skin files is: Image filename of skin with buttons in their up positions Image filename of skin with buttons in their down positions X offset of top left corner of the virtual screen on the skin image Y offset of top left corner of the virtual screen on the skin image Width of the virtual screen on the skin image Height of the virtual screen on the skin image Number of defined button regio

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