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Evolution of Artificial Intelligence In Video Games
By Brian Bell
What is Artificial Intelligence?
The term Artificial Intelligence (AI) was coined by John McCarthy in 1956
As a Noun
The Intelligence of Machines.
As a Field
“The science and engineering of making intelligent machines.”
How does AI apply to games?
Game AI is game design, implemented.
Overview
Step through the History of Video Games
Highlight certain AI techniques and trends
Go over some of the pitfalls of modern AI development in the Video Game Industry
Pong
One of the First Video Games
Manufactured by Atari
Released in 1972
Designed for 1 or 2 players.
Essentially just table tennis in 2 dimensions.
The AI of Pong
There is Logic to how the Computer moves the paddle.
The computer predicts where the ball with end up based on a number of factors then moves the paddle to that predicted location.
To simulate Human error the computer is designed to skip its adjustment every 8 frames.
Pac-Man
Developed by Namco
Distributed by Midway (in US)
Released: 1980
Single player only
Simple maze game
Ghosts
While the Ghosts appear to move in a random order this is not always the case. As each Ghost has its own Algorithm to control its actions.
Chases Pac-Man
Try to get in front of Pac-Man
Moves at Random*
Super Mario Bros.
Developed by Nintendo
Released in 1985
Classic example of the Platformer
Scripted AI
Enemy units in the game are designed to follow a scripted pattern.
Either move back and forth in a given location or attack a player if nearby
Became a staple technique for AI design.
Sim City
Developed by Maxis
Published by Electronic Arts
Released in 1989
First in a series of Simulation Games which are often at the forefront of AI technology
A Living World
The player is able to manipulate certain aspects of the city.
The population of the City acts somewhat autonomously.
Furthermore the game will simulate random disasters.
The Sims
Developed by Maxis
Published by Electronic Arts
Released in 2000
A life simulati
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