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Evolution of Artificial Intelligence In Video Games人工智能在视频游戏中的进化.pptx

Evolution of Artificial Intelligence In Video Games人工智能在视频游戏中的进化.pptx

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Evolution of Artificial Intelligence In Video Games By Brian Bell What is Artificial Intelligence? The term Artificial Intelligence (AI) was coined by John McCarthy in 1956 As a Noun The Intelligence of Machines. As a Field “The science and engineering of making intelligent machines.” How does AI apply to games? Game AI is game design, implemented. Overview Step through the History of Video Games Highlight certain AI techniques and trends Go over some of the pitfalls of modern AI development in the Video Game Industry Pong One of the First Video Games Manufactured by Atari Released in 1972 Designed for 1 or 2 players. Essentially just table tennis in 2 dimensions. The AI of Pong There is Logic to how the Computer moves the paddle. The computer predicts where the ball with end up based on a number of factors then moves the paddle to that predicted location. To simulate Human error the computer is designed to skip its adjustment every 8 frames. Pac-Man Developed by Namco Distributed by Midway (in US) Released: 1980 Single player only Simple maze game Ghosts While the Ghosts appear to move in a random order this is not always the case. As each Ghost has its own Algorithm to control its actions. Chases Pac-Man Try to get in front of Pac-Man Moves at Random* Super Mario Bros. Developed by Nintendo Released in 1985 Classic example of the Platformer Scripted AI Enemy units in the game are designed to follow a scripted pattern. Either move back and forth in a given location or attack a player if nearby Became a staple technique for AI design. Sim City Developed by Maxis Published by Electronic Arts Released in 1989 First in a series of Simulation Games which are often at the forefront of AI technology A Living World The player is able to manipulate certain aspects of the city. The population of the City acts somewhat autonomously. Furthermore the game will simulate random disasters. The Sims Developed by Maxis Published by Electronic Arts Released in 2000 A life simulati

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