virtualreality.pptVIP

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virtualreality

Virtual Reality Chris Constantine (I figured you were tired of white or blue slides) Overview What is VR Techniques of VR History of VR Uses of VR Future Possibilities Conclusions Sources What is VR Virtual Reality is defined as: Simulated environment (computer?) Interaction with human senses Reactive to input from person What can be VR Just about any simulated environment Better example of what VR is… (just follow along… trust him) Techniques of VR Types of VR Glasses Personal mobile suits Head mounted visors Tracking/Non-Tracking Motion Capturing Fully enclosed systems ‘Natural’ VR (yeah, you just did that) History of VR Morton Heilig Not in computers! Surround sound idea for the eyes… “…why use 18% of the viewer’s field of vision in 2D, when we can use 100% in 3D…” $ $ $ Oops… No money! Heilig’s plans fell through… Sensorama! (early 60’s) Ivan Sutherland Heilig’s ideas fell through, Ivan Sutherland, a student at U. Utah continued. 1966… Created his version… happy! NASA and military realized the potential. (more on that later) Hey, Look at me! Sutherland’s Revolutions Heilig’s machine = cameras But… Sutherland’s idea = CRT’s, graphics accelerators, computer generated images. Further advances Faster image generation systems Realtime wireframe drawing Real world input/output… Enables interactivity 3D position sensors… VR as we know it Now, we have VR in the same form as today. Computer systems with reactive capabilities generate simulations of any environment. Uses of VR Late 1960’s (the main players in history) Military NASA Took Sutherland’s ideas and advanced them to use in flight simulations. That cool headgear returns! Neat things VR is used for today Phobias - Fear of Heights, Flying, Spiders, Public Speaking, Driving…etc Physical Therapy Education Training Military Microsoft flight sim? Scholarly Medical Construction Law Enforcement Lots more…. Future of VR? Future only bound by technological advance Nanotechnology? Implants?

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