Implementing the Render Cache and the EdgeandPoint Image on实现渲染缓存和边缘和点图像.pptVIP

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Implementing the Render Cache and the EdgeandPoint Image on实现渲染缓存和边缘和点图像.ppt

Implementing the Render Cache and the EdgeandPoint Image on实现渲染缓存和边缘和点图像

Implementing the Render Cache and the Edge-and-Point Image on Graphics Hardware Edgar Velázquez-Armendáriz Eugene Lee Bruce Walter Kavita Bala Motivation High quality shading is still too slow. Not ready for interactivity. It is slow even on the GPU. Potential applications. Architecture. Modeling. Movies. Overview GPU acceleration of the Render Cache and the Edge-and-Point Image (EPI). Render Cache overview Edge-and-Point Image overview Alternative display representation Edge-constrained interpolation preserves sharp features Fast anti-aliasing Presented work Mapping to the hardware The algo

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