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On the 802在 Turbulence of Nintendo DS and Sony PSP Handheld
October 2005 ACM NetGames, Hawthorne, NY On the 802.11 Turbulence* of Nintendo DS and Sony PSP Hand-held Network Games Mark Claypool Motivation (1 of 2) Computer game sales in U.S. on par with Hollywood box office [ESA – 2005, National Organization of Theatre Owners – 2005] For frequent game players, 43% play online [ESA - 2004] Through 2004, hand-helds primarily single-player Spring 2005, Sony PSP and Nintendo DS released and support multiple players Using IEEE 802.11 (WLAN) Significant, since WLAN increasingly deployed Dartmouth, Logan Airport, Philadelphia, my house… Motivation (2 of 2) Poor WLAN connections degrade all [Heusse et al. 2003, Bai and Williamson 2004, Gretarsson 2005] Equal access means poor connection becomes bottleneck There have been numerous studies of popular PC games [Borella 2000, Feng et al. 2002, Faerber 2002, Lang et al. 2004] and consoles [Lang et al 2005] To the best of our knowledge, none on new hand-helds Questions Turbulence for hand-held network games? Characterizing frame sizes and inter frame times 1st step for building models Turbulence differs across hand-helds (PSP vs. DS)? If not, then can concentrate on one hand-held Turbulence differs across games (Metroid vs. Mario)? If not, then can concentrate on one game Turbulence differs from PC games? If not, then can re-use mature models for PC games Hand-helds interfere with other wireless traffic? If yes, then plan accordingly Outline Introduction (done) Background (next) Experiments Results Conclusions Nintendo DS System Resolution 256x192, 260k colors Dual ARM processors ARM 9 at 67 MHz , ARM 7 at 33 MHz 4 MBytes RAM Touch-pad Network WLAN is IEEE 802.11b Short preamble Wireless capacities of 1 Mbps or 2 Mbps, only Ad hoc mode No IP stack (UDP/TCP) Sony PSP System Resolution 480x272 pixels, 24-bit color Dual MIPS R4000 processors at 333 MHz 32 MBytes RAM Analog joystick Network WLAN is IEEE 802.11b 1, 2, 5.5, 11 Mbps Ad hoc mode and infrastructure mode IP stack Outline I
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