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04 Requirement Analysis Document example
Requirements Analysis Document
1. Introduction (注意: 此处复制问题陈述中的相关内容,并细化。)1.1 Purpose of the system 1.2 Scope of the system1.3 Objectives and success criteria of the project1.4 Definitions, acronyms, and abbreviations
Definitions
Usability:
Acronyms
OR: Olympic?Record;
?WR: World?Record?
? WL: world?leader当年世界最好成绩
?MR:match?record赛会纪录
?CR: Championship?tournament?record 锦标赛纪录
?NR: nation record国家纪录
?PB:person best 个人最好成绩
Abbreviations……1.5 References(includes, but not limited to )
Standards
Regulations
Announcements
……
1.6 Overview
2. Current system
现行系统的现状
现行系统的问题
现行系统与新系统的关系
注意:此处与问题及目标等一致。
3. Proposed system
(结构内容依赖于项目特性……)
3.1 Overview
3.2 Functional requirements (shall lists)
Clients and responsibilities
3.2.1 3.2.2 3.2.3 3.2.4
3.3 Nonfunctional requirements (depends on the specific project)
3.3.1 Usability
Spectators must be able to access games in progress without prior registration and without prior knowledge of the Game.
3.3.2 Reliability
Crashes due to software bugs in game components should interrupt at most one Tournament using the Game. The other Tournaments in progress should proceed normally.
When a Tournament is interrupted because of a crash, its LeagueOwner
should be able to restart the Tournament. At most, only the last move of
each interrupted Match can be lost.
3.3.3 Performance
The system must support the kick-off of many parallel Tournaments
(e.g., 10), each involving up to 64 Players and several hundreds of
simultaneous Spectators.
Players should be able to play matches via an analog modem.
3.3.4 Supportability
The Operator must be able to add new Games and new TournamentStyles. Such additions may require the system to be temporarily shut down and new modules (e.g., Java classes) to be added to the system. However, no modifications of the existing system should be required.
3.3.5 Implementation
All users should be able to access an Arena with a we
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