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Fluid in Video Augmenting Real Video with Simulated Fluids Abstract
EUROGRAPHICS 2008 / G. Drettakis and R. Scopigno
(Guest Editors)
Volume 27 (2008), Number 3
Fluid in Video: Augmenting Real Video with Simulated Fluids
Vivek Kwatra?1,2 Philippos Mordohai?1,3 Rahul Narain§1 Sashi Kumar Penta?1 Mark Carlson‖4
Marc Pollefeys??1 Ming C. Lin??1
1Department of Computer Science, University of North Carolina at Chapel Hill 2Google, Inc.
3Department of Computer and Information Science, University of Pennsylvania 4Walt Disney Animation Studios
Abstract
We present a technique for coupling simulated fluid phenomena that interact with real dynamic scenes captured
as a binocular video sequence. We first process the binocular video sequence to obtain a complete 3D reconstruc-
tion of the scene, including velocity information. We use stereo for the visible parts of 3D geometry and surface
completion to fill the missing regions. We then perform fluid simulation within a 3D domain that contains the
object, enabling one-way coupling from the video to the fluid. In order to maintain temporal consistency of the
reconstructed scene and the animated fluid across frames, we develop a geometry tracking algorithm that com-
bines optic flow and depth information with a novel technique for “velocity completion”. The velocity completion
technique uses local rigidity constraints to hypothesize a motion field for the entire 3D shape, which is then used
to propagate and filter the reconstructed shape over time. This approach not only generates smoothly varying
geometry across time, but also simultaneously provides the necessary boundary conditions for one-way coupling
between the dynamic geometry and the simulated fluid. Finally, we employ a GPU based scheme for rendering the
synthetic fluid in the real video, taking refraction and scene texture into account.
1. Introduction
Augmentation of real world scenes with synthetic objects
is a problem of significant interest for Computer Graphics
(CG) as well as other research disciplines. Many special ef-
fects involve
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