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Face Reconstructions using Flesh Deformation Modes
Face Reconstructions using Flesh
Deformation Modes
Peter Tu1, Richard I. Hartley1, William E. Lorensen1, Majeid Allyassin1,
Rajiv Gupta2, Linda Heier 2
1 GE Corporate RD Center
1 Research Circle
Niskayuna, N.Y. 12309
2 Weill Medical College
Cornell Cornell University
Abstract
An important forensic problem is the identification of human skeletal remains.
For this purpose the skull is commonly used as a means for building a face model,
which may be used for recognition of the subject. This paper describes a method
whereby a 3D computer model of the face and head is built using computer 3D
graphics techniques. In reconstructing the shape of the face from a skull, it is
essential to have data relating the shape of the face to the shape of the underlying
skull. In manual reconstruction techniques this information is derived from flesh
depth tables. We offer a method in which Computer Tomography (CT) scans are
used to get a dense set of measurements of flesh depth. To model the variation
of the facial shape, Principal Component Analysis is used as a means of exploring
the space of the major facial deformations. After a subject skull and a set of
database skulls have been aligned, the average face and principal deformations may
be computed. Also provided are interactive tools for substituting facial features
(such as nose, eyes, ears) from a catalog of such parts.
1 Introduction
In this paper, a database of CT (Xray Computer Tomography) head scans is used to
reconstruct the face of an unknown subject given its skeletal remains. Skull and face
surfaces can be extracted from each CT head scan. By establishing point correspondences
between the CT skull and the subject’s skull, the CT face can be morphed to coincide
with the subject’s skull. The morphing process removes differences that are caused by
deviation in skull structure. Any remaining discrepancies can be attributed to variation
in soft tissue.
By morphing each head scan in the CT database, a collection of estimates o
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