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CIS102Intro
Welcome... Business ProgramsStudent Attitudes Pragmatic Students expect a direction connection between the course and their employment goals Production Students are expecting a “product” from the class demonstrating their achievement. Contrasts with CS Business computing has a less theoretical approach. CS more engaged with the “thing” itself. Business more engaged with the effects of the “thing”. Business Computing – Walking it back SocioComputing Environment 1994 Commercial internet arrives First graphical browser 1999 Ratification of 802.11 Wifi GameBoy Portable 2001 Smartphone 6th Generation Gaming Consoles 2007 Multitouch interface 2010 Tablet (differentiated from PC tablet form factor) Digital Natives Class of 2012 Marker Not known schooling without computers Not known computing without interaction Not know computing as separate from entertainment Academic Value Traditional Comparative grading Current (post NCLB) Outcomes based College environment Washington Accord Instructional Environment Business programming changes Students computing models and expectations (rich media) Academic Value Portfolios Implementation Fall 2010 major program change No longer taught desktop application development Implemented web studio course Real client Mixed enrollment Computing Graphic Design Business Majors RWU Program Curriculum Alice has been a stand-alone introductory course. Enrollment is open to all students Primary text: Dann, Cooper, and Pausch Focus – projects First project – animation Second project – interactive Third project – student choice Limitations Models Student Experience with Code Debugging Student Built Models Seeing Code 2009 – 2012 extended with Alice3B 2013 – MediaComp Integration Alice3B Model Created a world with Accountant Bob He reviews loan applications from men and women and approves or disapproves based upon credit score. Alice3B – text file contents Alice Media Comp MediaComputation developed by Barbara Ericson at Georgia Tech Bui
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