SpringBasketballRulesandDefinitions1.Gamelength.pdfVIP

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SpringBasketballRulesandDefinitions1.Gamelength

Spring Basketball Rules and Definitions 1. Game length (halves, clock procedures, timeouts) a. Each intramural basketball contest shall consist of two 20- minute halves. b. During each half, the clock will run continuously until one minute. The clock will stop on every whistle under one- minute. c. Timeouts above the one-minute mark will NOT stop the clock and will only be 30 seconds in length, to eliminate excessive time consumption. d. Should a game be tied after regulation, an overtime period of three minutes will be played, with the same rules applying in overtime as in regulation. e. Each team will be given four timeouts for the game. If an overtime period is needed, each team will be given one additional timeout per overtime. Timeouts unused will carry over into overtime. 2. Fouls (types, foul limits, shooting procedures) a. A player fouls out on their fourth personal foul of the game. b. Any player receiving a technical foul will also receive a personal foul. c. Any playing receiving two technical fouls is ejected. Technical fouls count as team fouls. d. A personal foul is any foul that is considered not to be flagrant or intentional. e. Teams will shoot a one-and-one after the seventh foul. There is no double-bonus. f. A technical foul is an automatic two points and possession of ball to the offended team. Technical consist of but are not limited to: slapping the backboard, grabbing the rim, slamming or throwing the ball, kicking the ball. g. On shooting fouls the number of shots awarded is dependent of the result of the play. If a player is fouled while shooting a two-point shot, that player will shoot two foul

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