第五章 角色设计(国外英文资料).docVIP

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第五章 角色设计(国外英文资料)

第五章 角色设计(国外英文资料) Minjiang University) lesson plan School elective course name Flash game programming Teacher: Xiao Gang The fifth chapter, role design Teaching summary The concept and meaning of characters Role implementation skills Application instance of the role Key points and difficulties Thoughts and skills of role design Content of courses: First, the concept and significance of the role Characters are definitely an important part of the game. In a narrow sense, characters are monsters in the game. Characters can be divided into player characters and non player roles. The role of the player as the players role in the game, rather than the players role, is a computer controlled role in the game. All of them are composed of animation and program, different points in the game player role mainly depends on the human-computer interaction to drive the role of the activities, rather than rely mainly on artificial intelligence game player role driven role activities. Since Flash is often used to make small games, it seems that there is no need to mention the two characters. In fact, role is only a concept, and there is no fixed style. Said, the so-called role in the broad sense, is a variety of characters and monsters in the game, weapons, equipment, environment and so on, as long as it is has a certain appearance, the appearance of an independent module integrated all functions of generation of objects, can be called a role. Such as: U chess pieces in a game of chess U bandit in shooting game U plays balloon in a balloon game U heroes in combat games U fighter aircraft in the game U dice in a game of flying chess In other words, the entire virtual world of the game is made up of a variety of roles. With all visual objects considered as personas, and the ability to design games using character design ideas and techniques, game development becomes straightforward. Because the game is designed after the role of the development work is very simple, as long as the creatio

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