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帧率,帧的概念(国外英文资料)
帧率,帧的概念(国外英文资料)Frame rate is a measure that measures the number of frames that display frames. The so-called Frames per Second or Hertz (Hz) are shown per Second. The term is used in video and video games.Due to the special physiological structure of the human eye, if you look at the picture of the frame rate is higher than 16, will be considered to be coherent, this phenomenon is called persistence of vision. Thats why the film was shot and then played fast.In general, the first-person shooter is more likely to focus on the FPS. If the FPS 30, the game will appear incoherent. So there is an interesting line: FPS (FPS) are heavily used in FPS (frame rate).The number of frames per second (FPS) or frame rate indicates how many times a second can be updated per second. High frame rates allow for smoother, more realistic animations. In general 30 FPS is acceptable, but the performance up to 60 FPS can significantly enhance mutual inductance and BiZhenGan, but generally speaking more than 75 FPS is generally not easy to detect significantly improved fluency. If the frame rate is more than the screen refresh rate will only waste of graphics processing ability, because the monitor cannot be updated at the speed of so fast, so more than the refresh rate of frame rate is wasted.Image frames[edit this section] image framesH.264 is a conceptual innovation that breaks the rules and has no concept of I frames, P frames, B frames, or IDR frames. Some of the concepts that appear in h.264 are sequence, image, slice, slice, NALU, macro block, submacro block, block, pixel. Here are some things to note:(1), in the h. 264 protocol in the image is a collective concept, top field, low field, can be called images (later in this article the content used image concept is collective concept, not repeat instructions). So we can know that for h. 264 protocol, we are familiar with the call, for example: I frame, P frame and B frame, etc., are in fact we put the image embodies the concept and t
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