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3Dmax各种常用材质的调法(国外英文资料)
3Dmax各种常用材质的调法(国外英文资料)
One, the adjustment of various commonly used material
Light wood: diffuse: specular reflection: 35 gray highlights: 0.8
Sublight wood: diffuse: specular reflection: 35 gray highlights: 0.8 luster (fuzzy) : 0.85
Mirror stainless steel: diffuse: black reflection: 255 ash
Subsurface stainless steel: diffuse: black reflection: 200 gray-gloss (fuzzy) : 0.8
Brushed stainless steel: diffuse: black reflection: decay texture (black part texture) gloss (fuzzy) : 0.8
Pottery: diffuse: white reflection: 255 Fresnel
Subsurface stone: diffuse: specular reflection: 100 gray highlights: 0.5 luster (fuzzy) : 0.85 bump map
Polished brick: diffuse: flat map reflection: 255 highlights: 0.8 luster (blurry) : 0.98 Fresnel to texture coordinates
Ordinary floor tile: diffuse: flat map reflection: 255 gao guang: 0.8 luster (blurry) : 0.9 Fresnel
Wood flooring: diffuse: flat map reflection: 70 tiles with 6x60 luster (blurry) : 0.9 bump
Clear glass: diffuse: gray reflection: 255 refractive index, 255 refractive index 1.5
Frosted glass: diffuse: gray reflection: 255 high light: 0.8 luster (fuzzy) : 0.9 refraction 255 luster (fuzzy) : 0.9 light index 1.5
Ordinary fabric: diffuse: texture and bump map
Flannelette: diffuse: the attenuation of the texture map reduces the displacement parameters to the map coordinates
Hair carpet: first build a flat 1500 * 2000 and then give the shower a 40 Z 140 and then give a VR hair
Leather: diffuse: specular reflection: 50 highlights: 0.6 luster (blurry) : 0.8 bump texture coordinates
Material: 10, water diffuse: black reflection: 255 attenuation fe * ear tick refraction: 255 refractive index 1.33 smoke color Shallow blue aversion to multiply 0.01 bump map: bath wave bump 20 350
Screen window: diffuse: color white refraction: gray texture index 1 receiving GI: 2
Sketch phase setting
Global switch panel: turn off the 3D default lights and turn off reflection/refraction and smooth effect
Image sampler: fixed ratio with a value of 1.
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