网站大量收购独家精品文档,联系QQ:2885784924

修改游戏存档(国外英文资料).doc

  1. 1、本文档共29页,可阅读全部内容。
  2. 2、原创力文档(book118)网站文档一经付费(服务费),不意味着购买了该文档的版权,仅供个人/单位学习、研究之用,不得用于商业用途,未经授权,严禁复制、发行、汇编、翻译或者网络传播等,侵权必究。
  3. 3、本站所有内容均由合作方或网友上传,本站不对文档的完整性、权威性及其观点立场正确性做任何保证或承诺!文档内容仅供研究参考,付费前请自行鉴别。如您付费,意味着您自己接受本站规则且自行承担风险,本站不退款、不进行额外附加服务;查看《如何避免下载的几个坑》。如果您已付费下载过本站文档,您可以点击 这里二次下载
  4. 4、如文档侵犯商业秘密、侵犯著作权、侵犯人身权等,请点击“版权申诉”(推荐),也可以打举报电话:400-050-0827(电话支持时间:9:00-18:30)。
查看更多
修改游戏存档(国外英文资料)

修改游戏存档(国外英文资料) This article is intended to illustrate the idea, programming method, and a bit of skill of modifying the game archive, without any other bad intentions. If only to change the game, FPE, golden hill, etc. Are more professional. preface Most programmers have played games, or have thought about changing the game, and I am no exception. I dont usually want their experience value, money trapped in the game, then adopt the method of modified games archive file, modify myself than using kingsoft ranger more enjoyable. Sometimes just enjoy the game, after all, the plot is enough, spend a lot of time is not in terms of increasing experience value, make money, after all, time is limited and the game is infinite. The method, using the old UltraEdit (UE), also requires the conversion of decimal and hexadecimal Numbers with the calculator. Its a long time and its tedious, so why dont you just write a modifier for the game archive? I prefer c + +, if you have a c + + base, follow me! My computer: AMD XP1700 +, Windows 2000 (sp4), Borland + + Builder 6 (sp4) The method of manually modifying the game archive file The game archive is mostly in binary format, which is convenient for reading and saving data. Can use Windows calculator to see the difference between decimal and hexadecimal: adopt the scientific mode, the input data in decimal mode, and then switch to the hexadecimal. But even then, it doesnt seem intuitive, because it doesnt show up in the game archive. So what about c + +? The following little program demonstrates how to read and write binary integers. # include iostream # include fstream Using namespace STD. / / the space in which the standard library is located Int main () { The fstream BinFile ( test.txt : in | ios: : out | ios: : binary); / / read + write + binary mode Int I = 1234; BinFile. Write (reinterpret_cast const char * ( I), sizeof (int)); / / reinterpret_cast is a mandatory transformation of c + +, where the address of an integer is c

您可能关注的文档

文档评论(0)

f8r9t5c + 关注
实名认证
内容提供者

该用户很懒,什么也没介绍

版权声明书
用户编号:8000054077000003

1亿VIP精品文档

相关文档