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Meeting Exa-Scale Archive
Requirements In The Digital Age Of
Media and Entertainment
Tom Coughlin
Coughlin Associates
The Storage Dilemma In The Media And Entertainment
Industry
Digital technology is revolutionizing how the media and entertainment industry
operates. Whether it is in broadcasting, motion pictures, music, publishing or video
production, the media and entertainment industry is both reaping the benefits of, and
struggling with the new challenges brought on by the digital revolution. The transition
from analog to digital workflows in the media and entertainment industry has occurred
rapidly and in a non-linear fashion, so much so that these digital advancements are
creating other, unforeseen and unplanned for challenges and issues.
A great example of an important challenge with digital content is the issue of how to
digitize older analog content and preserve all the new, ever larger, digital content that is
being created at a blistering pace. The motion picture industry has a long standing
commitment to archiving and preserving motion pictures for a minimum of 100 years and
some industry stalwarts will settle for nothing less than “forever”. With today’s longer
shooting times, higher frame rates, more bits per pixel, higher resolution and an increasing
number of content capture devices used for a motion picture project combined with an
increasing number of digital films produced annually, the size and number of individual
digital files is getting larger and larger.
For example, the latest RED digital camera technology can generate over 85TB of digital
video content during a 24-hour shoot with a single camera. Storing this “daily” content
would require a minimum of twenty-one 4 TB hard disk drives or ten 8.5 TB digital tape
cartridges. In another example, the production of th
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