flash步骤(国外英语资料).docVIP

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flash步骤(国外英语资料)

flash步骤(国外英语资料) windmilling 1, new file (3), determine the size of the scene, the background color 2, select the polygon tool (held in the tool set), in the properties panel to adjust properties, retain the brush strokes of color, shielding the fill color options button tool settings in the settings for the 5 variables, polygon, polygon drawing in the scene (to hold down the shift key), deformation tool (Q) for any position and adjust the direction of polygon 3, select the line tool (n), (note, to close to the object button), link each variant of the two vertices, select the tool (V), select the excess lines deleted, leaving five pointed stars 4. Use the line tool to link each two vertex of the pentagram, fill the different colors with the paint bucket tool (k), and double click the line to delete it 5, Ctrl+A---F8 (conversion components) into graphical elements, in the use of arbitrary deformation tools (q) to adjust the central location of components 6. Insert key (F6) at a frame position after the first frame, right-click between the two keys, create a traditional tween animation, and set the rotation direction in the property panel 7, Ctrl+s=== release (ctrl+enter) ------------------------------------------- Red lantern 1, new files, determine the size of the scene, set the background color 2, using the ellipse tool rectangular tool set, set the properties panel, shielding the brush strokes of color, set the fill color, the color panel, select the paint bucket, fill a set color for the radial gradient, the gradient color is set to the same color, but different shades of color, draw an ellipse in the scene, the direction of deformation the size and adjust the gradient with the gradient tool (f) 3, create a new layer 2, lock layer 1 with the line tool to draw the lantern skeleton, first set the thickness of the strokes in the properties panel, draw a vertical line in the center of the lantern body, with the selection tool to adjust downward bending of the selecte

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