3Dmax面板介绍(国外英文资料).docVIP

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3Dmax面板介绍(国外英文资料)

3Dmax面板介绍(国外英文资料) 3DMAX basic material parameter introduction One, Blend (hybrid) material The blending material is a mixture of two different materials by a certain percentage Two, Composite (synthetic) material Synthetic material is to determine a material as the basic material, and then select other types of materials and base A composite material made of this material Three, Double Sided (double sided) material Double sided material is to specify two different materials on both sides of the object surface and control them at the same time The degree of transparency Four, Matte/Shadow (invisible shadow) material Objects designated Matte/Shadow (invisible shadow material) are not present at the last render But it can eliminate the area covered by the object and show the background Five, Morpher (deformation) material Morpher (morphing) material can be combined with a variety of materials to perform different effects Six, Multi/Sub - Object (child object) material Through the sub object material, you can combine a variety of materials, which are assigned to different objects of the same object Object selection level, thus showing the effect of multiple materials on the same object Seven, Raytrace (ray tracing) Ray tracking material is a better quality than standard material, it not only has the standard material It also has some special effects, such as color, concentration, fluorescence and so on, especially in making The reflection and refraction effects are more accurate than the Reflet/Refract (reflection / refraction) map Eight, Shellac (overlay) material Superimposed material is a composite material formed by stacking two different materials in a certain proportion Quality. Nine, Top/Bottom (top / bottom) material The top / bottom material gives different material to the top and bottom of the object The wetting effect can be achieved. The proportion of the two materials can be adjusted. Which part is the top and which part? It is the base, which depends on th

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