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vary材质渲染深度分析(国外英文资料).doc

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vary材质渲染深度分析(国外英文资料)

vary材质渲染深度分析(国外英文资料) Youd better watch it!! This article will help you render the renderings!! What are the characteristics of Vrays standard material (VrayMtl) compared to the standard material (Standard) of Max?: Standard material Vray (VrayMtl) is designed with the Vray renderer use material, so when using the Vray renderer when using this material material than the standard of Max (Standard) and the rendering speed and high quality in many details. Secondly, they have a significant difference, Max is the standard material (Standard) can produce false high light (i.e. not only high light reflection phenomenon, but this phenomenon in the real world is impossible) and high light Vray is closely related to the intensity of the reflection. And when using the Vray renderer only with the Vray material (standard material or other Vray material) can generate caustics, and in the use of Max standard material (Standard) when this effect is not produced. After using the global illumination in Vray, if there is no control over the room, there will be a color overflow phenomenon. Is there any way to change the color overflow phenomenon? 1: VR package material can be very good control, the room will have color overflow phenomenon The concrete method is to add a layer of package material on the basis of the original material, and then reduce the size of the object emitted GI 2: the production of global illumination GI moderate reduction of ` ` can control color benefits problem 3: according to F10, in the indirect lighting, reduce the saturation key, can improve the color benefit Use Vray rendering, if no control parameters will generate noise, how to deal with?? The cause of surface noise is main and material selection and light exposure problems mainly relationship 1: in the choice of material, it is best to choose Vray material (rather than choose Max material) 2: to improve the first and second times the rebound value (Primary bounces and Secondary bounces Multiplier) to en

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