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Beizer、Hermite曲线曲面绘制概要1
* * * * Biquadratic Bézier Patch (cont’d) Another example 6-* Biquadratic Bézier Patch (cont’d) So far, we have seen two-stage explicit evaluation. Now, let’s see repeated bilinear interpolations, which produce the same result. 6-* Bicubic Bézier Patch 6-* A simple extension of biquadratic Bézier patch We can of course reverse the order of u and v. Bicubic Bézier Patch (cont’d) 6-* Let’s apply repeated bilinear interpolations. Tessellation and rendering result Shape Control 6-* Bézier Triangle Degree-1 Bézier triangle The weights (u,v,w) are called the barycentric coordinates of p. The triangle is divided into three sub-triangles, and the weight given for a control point is proportional to the area of the sub-triangle “on the opposite side.” Obviously, u+v+w=1, and therefore w can be replaced by (1-u-v). 6-* Bézier Triangle (cont’d) Degree-2 Bézier triangle See what s represents when u=0 and u=1. 6-* Bézier Triangle (cont’d) Degree-3 Bézier triangle 6-* * * * * * * * * * * * * * * * * * * * * * * * * 3D Graphics for Game Programming (J. Han) 3D Graphics for Game Programming (J. Han) Copyleft ? 2009 by Han JungHyun 3D Graphics for Game Programming (J. Han) Copyleft ? 2009 by Han JungHyun 3D Graphics for Game Programming (J. Han) Copyleft ? 2009 by Han JungHyun 3D Graphics for Game Programming (J. Han) Copyleft ? 2009 by Han JungHyun 3D Graphics for Game Programming (J. Han) Copyleft ? 2009 by Han JungHyun 3D Graphics for Game Programming (J. Han) Copyleft ? 2009 by Han JungHyun 3D Graphics for Game Programming (J. Han) Copyleft ? 2009 by Han JungHyun 3D Graphics for Game Programming (J. Han) Copyleft ? 2009 by Han JungHyun 3D Graphics for Game Programming (J. Han) Copyleft ? 2009 by Han JungHyun 3D Graphics for Game Programming (J. Han) 3D Graphics for Game Programming (J. Han) Chapter VIParametric Curves and Surfaces Line Segment Recall that in Chapter 3, a ray defined by the start point and the dir
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