libgdx学习笔记.doc

libgdx学习笔记

Texture(纹理) public class HelloWorld implements ApplicationListener { public SpriteBatch batch; // 声明纹理 public Texture texture; public Sprite sprite; @Override public void create() { batch = new SpriteBatch(); // 实例化texture texture = new Texture(Gdx.files.internal(data/Potato.jpg)); } public void render() { Gdx.gl.glClearColor(1, 1, 1, 1);// 设置背景为白色 Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);// 清屏 batch.begin(); batch.draw(texture, 0, 0, 480, 320); batch.end(); } } SpriteBatch类SpriteBatch就是一个画笔首先声明类名,实例化、在绘制的的时候分三步

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