libgdx学习笔记
Texture(纹理)
public class HelloWorld implements ApplicationListener {
public SpriteBatch batch;
// 声明纹理
public Texture texture;
public Sprite sprite;
@Override
public void create() {
batch = new SpriteBatch();
// 实例化texture
texture = new Texture(Gdx.files.internal(data/Potato.jpg));
}
public void render() {
Gdx.gl.glClearColor(1, 1, 1, 1);// 设置背景为白色
Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);// 清屏
batch.begin();
batch.draw(texture, 0, 0, 480, 320);
batch.end();
}
}
SpriteBatch类SpriteBatch就是一个画笔首先声明类名,实例化、在绘制的的时候分三步
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