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android 3D游戏开发教程(Android 3D game development tutorial).doc

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android 3D游戏开发教程(Android 3D game development tutorial)

android 3D游戏开发教程(Android 3D game development tutorial) This article is contributed by zbd012 Ppt documents may experience poor browsing on the WAP side. It is recommended that you first select TXT, or download the source file to the local view. Android OpenGL ES development Speaker: Yang Fengsheng China training network, [] chapter training network copyright Curriculum objective Android books, Android application development books, recommended technology support (exchange platform) curriculum plan, curriculum overview, functional demonstration, curriculum requirements analysis Your training Second page Curriculum plan ES OpenGL development of Android based ES development based 2:Opengl ES 3: overview of the basic graphics rendering 4:3D graphics rendering and 5: ray effect 6: material 7: texture and 8: texture mapping 9: 10:2D fog tunnel example text display 11: flag 12: mask Your training 13: ion system 14: 16: surface deformation mapping 17: multitexture 18: reflective mask caching 19: image 20: font anti aliasing 21: cache and patch test 22: Bessel surface 23:BLT function 24:TGA file 25: 27: multiple viewports ray picking 28: terrain 29: sky box 30: animation 31: animation 32: collision detection engine (to develop native OpenGL ES program by NDK) 15: multilevel texture - two geometry 26: trackball Third page Course preparation Build Android SDK application development environment Eclipse (3.4 and above), Android SDK (above 1.5), ADT (more than 0.9) Your training Fourth page Curriculum objective ES overview OpenGL ES overview OpenGL and OpenGL ES outline the difference between OpenGL and OpenGL ES OpenGL ES development framework ES development framework GLSurfaceView Renderer Your training Fifth page OpenGL overview OpenGL Is SGI developed a set of 3D graphics software interface standard, the system has the advantages of simple and reasonable structure, convenient use, has nothing to do with the operating platform, OpenGL quickly became a 3D graphical interface s

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