DirectX不是全部!3D游戏图形技术解析(DirectX is not all! Analysis of 3D game graphics technology).docVIP

DirectX不是全部!3D游戏图形技术解析(DirectX is not all! Analysis of 3D game graphics technology).doc

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DirectX不是全部!3D游戏图形技术解析(DirectX is not all! Analysis of 3D game graphics technology)

DirectX不是全部!3D游戏图形技术解析(DirectX is not all! Analysis of 3D game graphics technology) DirectX is not all. 3D graphics technology analysis, 2010 02, 00:00 source: bubble nets [original] author: Sun Minjie editor: Sun Minjie read the full text on this page (9 pages) 19 Bubble screen card channel in February 19th, 3D graphics technology development momentum is very rapid, software, game screen and fidelity has made great progress, hardware, graphics card replacement is more and more frequent. But there is always such a phenomenon, no matter how many times the performance of video cards, gamers still feel that it is still not strong enough, GPU huge computing power in the end who ate it? The answer is very simple, the game in order to improve the image quality, the more close to the real world, using many advanced graphics techniques, the effects of abuse significantly enhance the level of the game screen, but also offset the growth performance of GPU. So how much graphics can the latest graphics technology bring to the game? How exaggerated is the demand for graphics cards? Today I will be extracted from the most widely used technology in the game, a detailed analysis of the principle and demand of readers. In fact, many of the most advanced games and advanced graphics techniques are included in the new version of DirectX API, or through the new Shader Model instruction set in DirectX. But these things are not easy to understand, and are not intuitive enough, so this article goes the opposite way. How can the DirectX version update improve the graphics technology through the differences that can be seen by the naked eye? Motion blur (Motion, Blur) Why does the game need obfuscation? Is it better to be clear? Please think about a problem: why the rate of 24 frames per second for the film is enough to obtain very smooth visual effect, but for games, but will look bumps? The reason is very simple, the camera is not at work when a frame of absolute rest of the shooting, ever

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