DOTA 中英雄的技能伤害类型整理(The heros skill damage type of DOTA).docVIP

DOTA 中英雄的技能伤害类型整理(The heros skill damage type of DOTA).doc

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DOTA 中英雄的技能伤害类型整理(The heros skill damage type of DOTA)

DOTA 中英雄的技能伤害类型整理(The heros skill damage type of DOTA) The chart is completely a collation + supplement Attack type light Medium-sized Heavy armor F Hero Without a nothingness General (not appear) Holy (not appear) magic One point two five Zero point seven five Two Zero point three five Zero point seven five One One One Zero Point Zero Five ordinary One One point five One point two five Zero point seven Zero point seven five One One point four One Zero Point Zero Five puncture Two Zero point seven five Zero point seven five Zero point three five Zero point five One point five One One Zero Point Zero Five attack a city One Zero point five One point two five One point five Zero point seven five One One One Zero Point Zero Five confusion One One One Zero point four One One One One One Hero One One One Zero point five One One One One Zero Point Zero Five Spell One One One One Zero point seven five One One point four One Zero Point Zero Five Ps: magic attack (i.e. the first class) in dota almost can not see, only to change the way to carry the ball attack method of oblivion (such as hammer flow of a forgotten master). So theres no need to delve into it. Since many types of attacks have nothing to say, we focus on the two categories of the scarlet letter: heroic attack and spell attack. Introduce a concept from the chart above - Magic resistance. We often say that heroes in dota own 25% magic resistance, and now the meaning is clear to everyone. Rather, the hero itself has no magic resistance concept, but because most of the skill is based on the type of attack to do it, so we see the hero armor only 75% damage, and thus have a hero with 25% magic resistance. Due to attacks by magic resistance (this is the real magic resistance, also is a challenge, AM magic resistance and other items or hero skills) relief, so understand that it is easy to see the hero magic resistance superposition law . For example, 1000 damage spell attack, first hit by hero armor relief. 1000*0.75. N

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