永恒之炎绯红苍蓝金手指!(Eternal scarlet pale blue gold finger!).doc

永恒之炎绯红苍蓝金手指!(Eternal scarlet pale blue gold finger!).doc

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永恒之炎绯红

永恒之炎绯红苍蓝金手指!(Eternal scarlet pale blue gold finger!) Everything is a dollar! One dollar! You cant buy a dollar for a dollar! You cant buy a dollar! Buy whatever you buy! The whole piece Money: The first group is 3C25A344 FD8F451C The second group is AD86124F 2823 d8da Note: if you want to sell something and make money you need to turn off a dollar gold finger or you will be a tragedy and sell everything. Be careful not to return. Wall: The first group is 72BC6DFB E9CA5465 Group 2 The third group was 509197d3542975f4 The fourth group is 78DA95DF 44018CB4 The usage is the same as the money, the four must input, and the hook. Items:(dont forget to box the space) followed by the item number. Note (this gold finger modifies the first item in any shop, and the first thing you choose to do when you finish your code is the item you want to buy with your gold finger). Example: master ball0001 If you have three digit Numbers you need to add a 0 to the front of the code. For example, if the solution is 085, you need to add a 0 to your input 0085, Item code: 0001 the master ball 0002 super monster ball 0003 super ball (better than monster ball) 0004 monster ball (ordinary ball) 0005 sand fox ball (special ball for sand fox) 0006 touch tennis (catch water and bug monsters) 0007 the big booth ball (the monster that catches the bottom of the sea) 0008 nisa (the weaker the monster is easier to catch) 0009 libby ball (easy catch) 000a da immar (the longer the number of rounds, the easier to catch) 000b high rock ball (captured monster gets closer) 000c bramble ball (treasure monster ball) S props 000d injured drug (physical recovery 20) 000e antidote 000f burn recovery (recovery burn condition) 0010 thawing medicine (recovery of frozen state) 0011 sober medicine (recovery) 0012 paralysis (recovery paralysis) Recovery medicine (full recovery strength and all state) Slow talk (full recovery) 0015 injured drug (physical recovery 200) 0016 good injury (phy

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