opengl超级宝典(第四版)目录(OpenGL super book (Fourth Edition) directory).docVIP

opengl超级宝典(第四版)目录(OpenGL super book (Fourth Edition) directory).doc

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opengl超级宝典(第四版)目录(OpenGL super book (Fourth Edition) directory)

opengl超级宝典(第四版)目录(OpenGL super book (Fourth Edition) directory) The first part is the classic OpenGL The first chapter is about 3D graphics and OpenGL introduction 3 1.1 simple historical review of computer graphics 3 1.1.1 enters CRT 3 1.1.2 heading for 3D 4 Preliminary exploration of 1.2 3D effect 6 1.2.1 Perspective (perspective) 6 1.2.2 colors and colouring 6 1.2.3 lighting and shadows 7 1.2.4 texture map 7 1.2.5 fog 7 1.2.6 blend and transparency 8 1.2.7 anti aliasing 8 1.3 common uses of 3D graphics 9 1.3.1 real time 3D 9 1.3.2 non real time 3D 10 1.4 basic principles of 3D programming 11 1.4.1 immediate mode and hold mode (scene diagram) 11 1.4.2 coordinate system 11 1.4.3 projection (from 3D to 2D) 14 1.5 summary 16 The second chapter uses OpenGL 17 2.1 what is OpenGL 17? Evolution of the 2.1.1 standard 18 2.1.2 API war 19 2.2 OpenGL working principle 22 2.2.1 generic implementation 22 2.2.2 hardware implementation 23 2.2.3 pipeline 24 2.3, OpenGL is API, not programming language 24 2.4 API specification 25 2.4.1 data type 25 The 2.4.2 function name specifies 26 2.5 platform independence 27 2.5.1 uses GLUT 27 2.5.2 settings programming environment 28 2.5.3 your first program 28 2.5.4 draws shapes 32 with OpenGL 2.6 use OpenGL and GLUT to generate animation 37 2.7 OpenGL status machine 40 2.8 OpenGL error 41 2.9 confirm version 42 2.10 call glHint to get clue 42 2.11 use extension 42 2.11.1 check extension 43 2.11.2 whose extension is this 43? 2.11.3 uses version 1.1 of OpenGL 44 in Windows 2.12 summary 44 2.13 reference 45 The third chapter plots (geometry, primitives, and buffers) in space 55 3.1 draw dot 55 in 3D 3.2 set 3D canvas 56 3.3 point in 3D space - vertex 57 3.4 draw graphics 58 3.5 set the size of the point 60 3.6 draw a line 62 in 3D space 3.6.1 line belt and wire ring 63 3.6.2 makes up approximately 64 curves in straight lines 3.6.3 sets the width of the line 64 3.6.4 line 66 points 3.7 draw triangles in 3D space 68 3.7.1 triangle - first polyg

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