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lol中的专业术语(Technical terms in lol)
lol中的专业术语(Technical terms in lol)
AD: physical attack
AP: magic attack
AOE: skills with range damage.
ACE: one of the last heroes to kill the enemy
Attack distance: a range of skills is how far away from the target, this skill is still used for the target.
This distance can usually be viewed by moving the mouse to the skill icon; when you use the skills, there is an indication of casting distance on the screen.
Scope: some skills can affect multiple targets at once. There are many ways to implement this, but many skills have a range of effect instructions to tell you what area this skill will affect.
A circle is one of the range effects, and the skills of a round area can usually be cast at a distance.
Another range is the cone range, usually cast from the heros position as the range. There are many other forms of multi target skills.
Cost: most skills have a fixed cost, some consume mana, others consume life, and some heroes have special consumption.
To use a skill, the attributes of a hero must be sufficient to support these costs, otherwise you will not be able to use this skill. Summoner spells are not consumed.
Cooling time: after use, the technique can only be used again after a certain period of time. This is cooling.
Some skills have very short cooldown, or even less than a second. They can be used very often. Other skills have a cool cooldown and can be used only once in a few minutes.
Skills can have different effects on goals, as described in detail below.
Special effects: special effects are gained by skills, gains, spells, and props in the game. They change the basic state of a unit.
There are many different kinds of special effects in the game, and understanding them is a necessary part of a good legend league.
Armor: armor is an attribute that reduces physical damage to units. Some skills, props, and monsters gain increases or decreases the effectiveness of one unit of armor.
Attack speed: attack speed is an attribute that increases the speed of a uni
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