在zbrush中重构模型拓扑(Refactoring model topology in ZBrush).docVIP

在zbrush中重构模型拓扑(Refactoring model topology in ZBrush).doc

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在zbrush中重构模型拓扑(Refactoring model topology in ZBrush)

在zbrush中重构模型拓扑(Refactoring model topology in ZBrush) Refactoring model topology in ZBRUSH Whether the topology of a character model is reasonable or not directly influences the animation effect of a character. However, since ZBRUSH is digitally sculpted, we cannot consider the topology of the model when building the model. However, ZBRUSH provides us with a powerful topology refactoring tool that provides great convenience for our animation model. ZBRUSH is a rapidly growing 3D industry - a leading engraving software in the industrial digital field. The use of digital clay to form millions of polygons when using ZBRUSH sculptures has great advantages. However, when an artist intends to import this polygon into other 3D software, it is necessary to optimize the polygon. This tutorial will show how artists readjust the topology of a polygon and reconstruct the details of a model in ZBRUSH. introduce Using ZSpheres, you can easily create new topologies in zbrush. With this new projection feature, you can contract your new topology on existing models. Lets take a look at how to create new topologies. step To create a new topology, well use two new sub menus: Rigging and Topology. When you create a topology in ZBrush, if you do not close all polygons. ZBrush will automatically close these surfaces. This parameter, Max Strip Length, determines how many unconnected vertices are enclosed in the zbrush. If ZBrush closes the hole in the model and you dont want to close it, you can set this parameter to 4. You can also use topology to create a new mesh, such as helmet, armor, or some other type. Create a topology, and then press Make With the Adaptive Skin button, you can import your model as one of the multiple tools. If you want to edit the topology later, you can also keep it as a Spheres model. If you plan to delete this grid, you can press the delete button (ToolRiggingDelete) from the rigging panel 1. first of all, in the edit mode, draw a ZSphere on the canvas. 2. to ri

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