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3dsmax的模型优化技巧默(3dsmax model optimization techniques silently).doc

3dsmax的模型优化技巧默(3dsmax model optimization techniques silently).doc

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3dsmax的模型优化技巧默(3dsmax model optimization techniques silently)

3dsmax的模型优化技巧默(3dsmax model optimization techniques silently) 3dsmax model optimization techniques, default classification, 2009-03-11 01:09:56, read 281 reviews, 0: big, medium and small subscriptions Three major factors affecting the VR DEMO final speed: VR scene model total plane number, the total number of VR scene model, scene model VR stick figure amount. This chapter focuses on how to control the total number of VR scene models and the total number of VR scene models After grasping the modeling criterion, users also need to understand the optimization technique, model, regardless of the face to create their own model, or get someone else to create model, users will know whether the model can be used for the VR project? If not, how should the model be optimized? The optimization method of typical model with several optimization techniques, for example, introduce the model, in the hope that users can learn, giving top priority to know to create methods for each model of a simple die and can quickly judge each model is the best model? The optimization model is not only to model number of each individual to streamline, also need to streamline the number of models, these two data is one of the final speed of the VR-DEMO element, so the optimization operation is necessary, is also very important. This section focuses on the following: The skill of reducing the number of 3dsMax models Method of reducing the number of models using the Attach (merge) command Method of reducing the number of models using the Collapse (collapse) command The skill of reducing the number of planes in 3dsMax model Simplification of Plane (patch) model surface Simplification of Cylinder (cylindrical) model surface Correct creation of Line (line) model surface Creation of curve shape model and simplification of face number Outdoor ground creation and face reduction Correct creation method of bb- object Delete the overlap between the models Delete the invisible surface at the bottom of the mo

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