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p2p流媒体系统(P2P streaming media system)
p2p流媒体系统(P2P streaming media system)
A node sends a recently generated message to a group of randomly selected nodes; the nodes do the same action at the next time, and the other nodes do the same until the message is sent to all nodes. Random selection of Gossip target nodes can make the system more robust in the presence of random failures, and avoid centralized operations. However, Gossip can not be used directly as a video broadcast because its random push may result in a large amount of redundancy in high bandwidth video. In addition, minimizing the initiation and transmission delay is a major concern with the absence of explicit topology support. In order to solve these problems, some solutions, such as Chainsaw[4], Cool-Streaming[5] by pull technology, namely: the node maintains a set of partners and periodically with partners to exchange data availability information, then the node can find no data obtained from one or more partners, or to provide useful data for a partner. Because nodes only take active access when there is no data, redundancy is avoided. Furthermore, since any data block may be available on multiple partners, the overlay network is robust against time limitation. Finally, randomized partnerships mean that potentially available bandwidth between nodes can be fully exploited.
Key technologies in 2 P2P streaming media
Because of the instability of nodes in P2P streaming media system, P2P streaming media system needs to solve the following key technologies, [6]: file location, node selection, fault tolerance and security mechanisms.
2.1 file location technology
Streaming media service is real-time, and fast and accurate file location is one of the basic problems for streaming media system to solve. In the P2P streaming system, the newly added customers find the nodes that can provide the required media content and establish connections to accept the media content provided by these nodes in the overlay network using the P2P file lookup method.
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