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古代骑兵战法(Ancient cavalry tactics)
古代骑兵战法(Ancient cavalry tactics)
Detailed 2009-09-22 11:25 cavalry, mainly divided into heavy cavalry and light cavalry two
Heavy cavalry and infantry soldiers with crossbows, and is used for the positive impact of the enemy phalanx, if not many enemy soldiers remote, heavy cavalry is very good, play is the first phalanx general crossbowmen on the enemy phalanx shooting, when the enemy made bow shield against heavy cavalry began to impact. Keep up with the infantry - shield array to the enemy back when crossbowmen phalanx ready, heavy cavalry rushed to the front.... In fact, the number of heavy cavalry is no longer useful, usually hundreds of people, the enemys defense line out of a hole, are followed by the infantry killing (ie, heavy cavalry is one of the infantry tactics)
Light cavalry tactics is pure cavalry regiment organized into independent, using the speed of the impact of the enemy position, generally divided into several teams, each team from the first array rushed to leave the tail really ready for the next shock at the same time, while the enemy did not react to the chaos formation second team launch impact (from different direction), basic what impact force turns. General of the army at several front basically collapsed, the effect is to let the enemy commander lost to the army command, or even be beheaded, let everyone enemy square are very panic, because they do not know the next team impact will be from there to kill, do not know the next is not his death.... The worst thing is to know nothing. Even the enemy soldiers were killed by the manager and the probability is basically the same, thus losing the courage to fight, and fled. Use the general light cavalry battle, ambush general tactics, especially the impact of the first team, absolutely can not let the enemy know, or at least not from the enemys front (if not assault enemy general training is very plain, the enemy side or the bow square turned play back the enemy is very slow the), and the distan
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