some models of reproducing graphs iii game based reproduction一些模型复制图三世生殖为基础的游戏.pdf

some models of reproducing graphs iii game based reproduction一些模型复制图三世生殖为基础的游戏.pdf

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some models of reproducing graphs iii game based reproduction一些模型复制图三世生殖为基础的游戏

Applied Mathematics , 2010, 1, 335-343 335 doi:10.4236/am.2010.15044 Published Online November 2010 (http://www.SciRP.org/journal/am) Some Models of Reproducing Graphs: III Game Based Reproduction Richard Southwell, Chris Cannings School of Mathematics and Statistics, University of Sheffield, Sheffield, United Kingdom E-mail : bugzsouthwell@ Received July 29, 2010; revised September 16, 2010; accepted September 18, 2010 Abstract Many real world networks change over time. This may arise due to individuals joining or leaving the net- work or due to links forming or being broken. These events may arise because of interactions between the vertices which occasion payoffs which subsequently determine the fate of the vertices, due to ageing or crowding, or perhaps due to isolation. Such phenomena result in a dynamical system which may lead to complex behaviours, to selfreplication, to chaotic or regular patterns, or to emergent phenomena from local interactions. They hopefully give insight to the nature of the real-world phenomena which the network, and its dynamics, may approximate. To a large extent the models considered here are motivated by biological and social phenomena, where the vertices may be genes, proteins, genomes or organisms, and the links in- teractions of various kinds. In this, the third paper of a series, we consider the vertices to be players of some game. Offspring inherit their parent’s strategies and vertices which behave poorly in games with their neighbours get destroyed. The process is analogous to the way different kinds of animals reproduce whilst unfit ani

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