可变材质的实时全局光照明绘制-xinsun.pdf

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可变材质的实时全局光照明绘制-xinsun

ISSN 1000-9825, CODEN RUXUEW E-mail: jos@ Journal of Software, Vol.19, No.4, April 2008, pp.1004− 1015 DOI: 10.3724/SP.J.1001.2008.01004 Tel/Fax : +86-10 © 2008 by Journal of Software. All rights reserved. ∗ 可变材质的实时全局光照明绘制 1+ 2 1 孙 鑫 , 周 昆, 石教英 1(浙江大学 CAD/CG 国家重点实验室,浙江 杭州 310027) 2 (微软亚洲研究院 网络图形组,北京 100080) Real-Time Global Illumination Rendering with Dynamic Materials 1+ 2 1 SUN Xin , ZHOU Kun , SHI Jiao-Ying 1(State Key Laboratory of CADCG, Zhejia ng University, Hangzhou 310027, China) 2 (Internet Graphics Group, Microsoft Research Asia, Beijing 100080, China) + Corresponding author: Phn: +86-10 E-mail: sunxin@cad.zju.e Sun X, Zhou K, Shi JY. Real-Time global illumination rendering with dynamic materials. Journal of Sof tware, 2008,19(4):1004−1015. http://www.jos. /1000-9825/19/1004.htm Abstract: All previous algorithms of real-time global illumination rendering based on precomputation assume that the materials are invariant, which makes the transfer from lighting to outgoing radiance a linear transformation. By precomputing the linear transformation, real-time global illumination rendering can be achieved under dynamic lighting. This linearity does not hold when materials change. So far, there are no algorithms applicable to scenes with dynamic materials. This paper introduces a real-time rendering method for scenes with editable materials under direct and indirect illumination . The outgoing radiance is separated into different parts based on the times and corresponding materials of

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