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游戏编程(Game programming)
游戏编程(Game programming)
Compared with the game, the game to write complex million times, in addition to master general programming skills, but also have considerable graphics, physics, mathematics, especially in China, due to the lack of relevant information, it is impossible to start for beginners. The following summarizes some of the entry methods and relatively easy to start with the information.
First of all, you have to master a high-level language, such as C++ or C#, and secondly, have good English reading ability. For game developers, English reading ability is one of the most important and basic tools, because most of the resources you encounter will be in English, and dont always wait for someone else to translate for you. Try to read English material slowly, and you will find it is not so difficult:
In the beginning, all you have to do is choose a graphical API, which is usually either DirectX or OpenGL. If you take into account cross platform, then OGL is preferred. If you are only on the platform of MS, DX is the first choice. I dont know much about OGL, so most of the following information is related to DX.
Of course, as one of the preparations, you first go to the DirectX Develop Center to download the latest version of DirectX SDK.
Introductory books is very important, Introduction to 3D Game Programming with recommended DirectX 9.0 (like Chinese version last year) is the legend of the dragon book, this can be said to be the best DX primer, Frank Luna from shallow to deep, discussed all aspects of DX. In addition, coupled with Advanced 3D Game Programming With DirectX 9.0, although the title of the book is advanced, but in fact there is not much advanced level content. After reading these two books, you are basically familiar with DirectX. The same is true if you want to learn XNA, after all, XNA is based on DX.
Dont just look at the pictures form books at the start, this time you on the graphical programming is not a basic perceptual knowledge, so the
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