街霸4基本人物出招表(Street Fighter 4 basic characters move table).docVIP

街霸4基本人物出招表(Street Fighter 4 basic characters move table).doc

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街霸4基本人物出招表(Street Fighter 4 basic characters move table)

街霸4基本人物出招表(Street Fighter 4 basic characters move table) Super Art selection: After the selection, there will be selected Super Art screen, everyone has 3 big trick, can only choose one to use. Each Super Art SUPER table length is different, shorter table gas collection time is shorter, less damage to the opponent. On the contrary, the power of the watch is great. The number of MAX per SUPER ART is also different. So choose Super Art as an important weapon in the war, you have to choose one that suits you best, or you dont have a chance to win. Blocking (Parrying): After a successful Blocking opponent, you can enter a move to counter each other. Blocking of the upper section and the air away from the ground: when the opponent strikes, move the joystick to the front. * Blocking of the lower section close to the air: when the opponent strikes, move the joystick to the ground. After success, there will be a ZERO COUNTER light action, and then enter the moves. As a result, although the input has become troublesome, but the counterattack moves can be free to play. Leap Attack (middle stage): Or K: +P: input, will appear like a small jump in the attack, the opponent can not squat. Stun form (fainting table): There is a small table under the manual. When you are attacked, the Stun will go up and you will faint when the STUN occurs. Each persons Stun table is also different in length. In addition, when the attack is not, the Stun table will slowly decline, so try to use continuous skills to attack the opponent! Dash, Forward, and, Dash, Back: Fast input flashball as before, I left for after, not invincible move, also each moving speed and distance are different. Quick Standing: Beaten, thrown, landing a moment after the input down, roll up. High Jump: Here is a big leap up vertical input, input for forward big jump, the air chase need to use High Jump. Common skills Technical name, use method, style description DASH, FORWARD, pre punch, forward, forward, no move, no invinci

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