减少对象的创建提高java性能(Reduce object creation and improve Java performance).docVIP

减少对象的创建提高java性能(Reduce object creation and improve Java performance).doc

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减少对象的创建提高java性能(Reduce object creation and improve Java performance)

减少对象的创建提高java性能(Reduce object creation and improve Java performance) Java Basics: reducing object creation and improving Java performance Number of reads: 911 release time: 2008-09-05 10:35:28 Publisher: unknown Source: chinaitlab Many of the usual Java performance problems have originated in the early in the design process of design ideas, long before many developers began to consider performance problems. In this series, Brian Goetz discusses the performance of Java on the adventure and how often at design time avoid them. In the second part, it discusses some techniques to reduce temporary objects created. Although many programmers put the final performance management has been postponed to the development process, the performance should be considered from the first day and the design cycle together. This series explores some of the early design method can greatly affect the performance of your application. In this article, I continue to explore a large number of temporary objects created problems, and provide some avoid some of their technology. Object temporary object is some relatively short life cycle, generally used to save data and other purposes. No other programmers generally use a temporary variable to pass data to a method or return data from a method. The first part discusses the temporary object is how to bring the negative performance of a program the impact, and some of the class interface design provides how to create a temporary object. To avoid the creation of those interfaces, You can greatly reduce the need for temporary object creation that affects the performance of your program. Just dont say to String? When it creates a temporary variable, String is one of the biggest sinners. In order to demonstrate in the first part, I wrote a regular expression matching by example, and a similar but carefully designed interface comparison demonstrates the interface seems harmless what was the cause of creating a large number of objects, and slowly several

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