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CHAPTER 5 Input 2. What Are Input Devices课件
CHAPTER 5 Input
What Are Input Devices
Input Devices
Various devices are available for data input on graphics workstations. Most systems have a keyboard and one or more additional devices specially designed for interactive input. These include a mouse, trackball, space ball, joystick, digitizers, button boxes. Some other input devices used In particular applications are data gloves, touch panels, image scanners, and voice systems.
Input devices
Project Sketchpad
characterizes interactive computer graphics:
User sees an object on the display
User points to (picks) the object with an input device (light pen, mouse, trackball)
Object changes (moves, rotates)
Repeat
Graphical Input
Devices can be described either by
Physical properties
Mouse
Keyboard
Trackball
Logical Properties
What is returned to program via API
A position
An object identifier
Modes
How and when input is obtained
Request or event
Physical Devices
mouse
trackball
light pen
data tablet
joy stick
space ball
Incremental (Relative) Devices
Devices such as the data tablet return a position directly to the operating system
Devices such as the mouse, trackball, and joy stick return incremental inputs (or velocities) to the operating system
Must integrate these inputs to obtain an absolute position
Rotation of cylinders in mouse
Roll of trackball
Difficult to obtain absolute position
Can get variable sensitivity
Logical Devices
Consider the C and C++ code
C++: cin x;
C: scanf (“%d”, x);
What is the input device?
Can’t tell from the code
Could be keyboard, file, output from another program
The code provides logical input
A number (an int) is returned to the program regardless of the physical device
Graphical Logical Devices
Graphical input is more varied than input to standard programs which is usually numbers, characters, or bits
Two older APIs defined six types of logical input
Locator: return a position
Pick: return ID of an object
Keyboard: return strings of characters
Stroke: return array of positions
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