入射光场-Image based Lighting.pdfVIP

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入射光场-Image based Lighting

Tutorial Image-Based Lighting Paul Debevec USC Institute for Creative Technologies mage-based lighting (IBL) is the process of 2. mapping the illumination onto a representation of illuminating scenes and objects (real or syn- the environment; I thetic) with images of light from the real world. It 3. placing the 3D object inside the environment; and evolved from the reflection-mapping technique1,2 in 4. simulating the light from the environment illumi- which we use panoramic images as nating the computer graphics object. texture maps on computer graphics This tutorial shows how models to show shiny objects reflect- Figure 1 shows an example of an object illuminated ing real and synthetic environments. entirely using IBL. Gary Butcher created the models in image-based lighting can IBL is analogous to image-based 3D Studio Max, and the renderer used was the Arnold modeling, in which we derive a 3D global illumination system written by Marcos Fajardo. illuminate synthetic objects scene’s geometric structure from I captured the light in a kitchen so it includes light from images, and to image-based render- a ceiling fixture; the blue sky from the windows; and with measurements of real ing, in which we produce the ren- the indirect light from the room’s walls, ceiling, and

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