中国象棋游戏的设计与实现-外文翻译.docVIP

中国象棋游戏的设计与实现-外文翻译.doc

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外文文献 Philosophical Magazine, Ser.7, Vol. 41, No. 314 - March 1950. XXII. Programming a Computer for Playing Chess 1 By CLAUDE E. SHANNON Bell Telephone Laboratories, Inc., Murray Hill, N.J. 2 [Received November 8, 1949] 1. INTRODUCTION This paper is concerned with the problem of constructing a computing routine or program for a modern general purpose computer which will enable it to play chess. Although perhaps of no practical importance, the question is of theoretical interest, and it is hoped that a satisfactory solution of this problem will act as a wedge in attacking other problems of a similar nature and of greater significance. Some possibilities in this direction are: - (1)Machines for designing filters, equalizers, etc. (2)Machines for designing relay and switching circuits. (3)Machines which will handle routing of telephone calls based on the individual circumstances rather than by fixed patterns. (4)Machines for performing symbolic (non-numerical) mathematical operations. (5)Machines capable of translating from one language to another. (6)Machines for making strategic decisions in simplified military operations. (7)Machines capable of orchestrating a melody. (8)Machines capable of logical deduction. It is believed that all of these and many other devices of a similar nature are possible developments in the immediate future. The techniques developed for modern electronic and relay type computers make them not only theoretical possibilities, but in several cases worthy of serious consideration from the economic point of view. Machines of this general type are an extension over the ordinary use of numerical computers in several ways. First, the entities dealt with are not primarily numbers, but rather chess positions, circuits, mathematical expressions, words, etc. Second, the proper procedure involves general principles, something of the nature of judgement, and considerable trial and error, rather than a strict, unalterable computing process. Finally, th

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