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Android扫雷游戏源码分析
第1章 游戏源码
1.1 MinesweeperGame
package com.VertexVerveInc.Games;
import java.util.Random;
import android.app.Activity;
import android.graphics.Typeface;
import android.os.Bundle;
import android.os.Handler;
import android.view.Gravity;
import android.view.View;
import android.view.View.OnClickListener;
import android.view.View.OnLongClickListener;
import android.widget.ImageButton;
import android.widget.ImageView;
import android.widget.LinearLayout;
import android.widget.TableRow.LayoutParams;
import android.widget.TableLayout;
import android.widget.TableRow;
import android.widget.TextView;
import android.widget.Toast;
public class MinesweeperGame extends Activity
{
private TextView txtMineCount;
private TextView txtTimer;
private ImageButton btnSmile;
private TableLayout mineField; // table layout to add mines to
private Block blocks[][]; // blocks for mine field
private int blockDimension = 24; // width of each block
private int blockPadding = 2; // padding between blocks
private int numberOfRowsInMineField = 9;
private int numberOfColumnsInMineField = 9;
private int totalNumberOfMines = 10;
// timer to keep track of time elapsed
private Handler timer = new Handler();
private int secondsPassed = 0;
private boolean isTimerStarted; // check if timer already started or not
private boolean areMinesSet; // check if mines are planted in blocks
private boolean isGameOver;
private int minesToFind; // number of mines yet to be discovered
@Override
public void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
txtMineCount = (TextView) findViewById(R.id.MineCount);
txtTimer = (TextView) findViewById(R.id.Timer);
// set font style for timer and mine count to LCD style
Typeface lcdFont = Typeface.createFromAsset(getAssets(),
fonts/lcd2mono.ttf);
txtMineCount.setTypeface(lcdFont);
txtTimer.setTypeface(lcdFont);
btnSmile = (ImageButton) findViewById(R.id.Smiley);
btnSmile.setOnClickListener(new OnClickListener()
{
@Override
pu
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