C++第一二、三章.pptVIP

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C第一二、三章

C++ Language Programming Chapter 1: Introduction to Object Chapter 2: making using objects Chapter 3: The c in C++ contents the shortcoming of c basic characteristics of Smalltalk denifition character of oop More about iostreams Reading and writing files Controlling execution basic characteristics of Smalltalk (the pure oop) Everything is an object. A program is a bunch of objects telling each other what to do by sending messages. Each object has its own memory made up of other objects. Every object has a type. All objects of a particular type can receive the same messages. 1.3 denifition: (class) class describes a set of objects that have identical characteristics (data elements) and behaviors (functionality), Object is an instance of a class. Interface:The requests you can make of an object are defined by its interface, and the type is what determines the interface. 1.4character of oop a.The hidden implementation first reason for access control is to keep client programmers’ hands off portions they shouldn’t touch The second reason for access control is to allow the library designer to change the internal workings of the class without worrying about how it will affect the client programmer 1.4character of oop three access specifiers public: means the following definitions are available to everyone. private: means that no one can access those definitions except you, the creator of the type, inside member functions of that type protected: acts just like private, with the exception that an inheriting class has access to protected members, but not private members. 1.4 character of oop b.Reusing the implementation The simplest way to reuse a class is to just use an object of that class directly, but you can also place an object of that class inside a new class. c.Inheritance It’s nicer if we can take the existing class, clone it, and then make additions and modifications to the clone. This is effectively what you get with i

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