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Speech-Driven Cartoon Animation with Emotions
Yan Li, Feng Yu , Ying-Qing Xu, Eric Chang, Heung-Yeung Shum
Microsoft Research China, 3F Sigma Center, No.49 Zhichun Road, Beijing 100080, China
yli,yqxu,echang,hshum@
ABSTRACT email, talking shows, virtual announcers, and so on [1, 2, 3,
4]. By animating human faces in cartoon forms, we can add
In this paper, we present a cartoon face animation system
some artistic styles [10, 24].
for multimedia HCI applications. We animate face cartoons
not only from input speech, but also based on emotions de-
Directly animating human faces is challenging because there
rived from speech signal. Using a corpus of over 700 utter-
are so many parameters to be controlled for realistic fa-
ances from different speakers, we have trained SVMs (sup-
cial expressions. To alleviate such difficulties for animators,
port vector machines) to recognize four categories of emo-
speech-driven animation techniques (e.g., [8, 9]) have been
tions: neutral, happiness, anger and sadness. Given each
proposed to learn the mapping between the voice and the
input speech phrase, we identify its emotion content as a
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