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- 2018-02-23 发布于山东
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TimeinGames课件.ppt
Playing with Time In Games Time in Games Time often used to establish mechanics. Ticking clock puzzles pacing (melee, race) support strategies just-in-time “finishing moves” Time in Games Zelda: WindWaker Max Payne I II Prince of Persia: The Sands of Time Beyond Good and Evil Viewtiful Joe Max Payne I II Use “bullet time” during combat Control Coordinate movements Improved targeting and dexterity Help plan and execute combat Control Sense of invulnerability Increased sense of drama “Max Payne isnt about fumbling for clips and putting tourniquets on wounds; its about finesse, style, a
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