LNCS Game Development Framework Based Upon Sensors and…基于传感器和的游戏开发框架.pdfVIP

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LNCS Game Development Framework Based Upon Sensors and…基于传感器和的游戏开发框架.pdf

LNCS Game Development Framework Based Upon Sensors and…基于传感器和的游戏开发框架.pdf

Game Development Framework Based Upon Sensors and Actuators Ray van Brandenburg, Arie Horst, Bas Burgers, and Nirvana Meratnia Department of Computer Science, University of Twente, Enschede, The Netherlands {r.vanbrandenburg,a.p.horst,b.j.burgers}@student.utwente.nl, n.meratnia@ewi.utwente.nl Abstract. Urge for comfort and excitement have made gadgets indispensable part of our life. The technology-enabled gadgets not only facilitate and enrich our daily lives but also are interesting tools to challenge human imagination to design and implement new ubiquitous applications. Pervasive gaming, in which human interaction and game/scenario-dependent designs are often common practices, has proved to be one of the areas to successfully combine technology and the human fantasy. By moving away from games being played by humans and by focusing instead on games played by robots and giving humans the lead- ing role of defining game strategies and players’ roles, this paper aims at bridg- ing the two fields of robotics and wireless sensor/actuator networks and exploring their potentials in the field of pervasive gaming. A generic game de- velopment framework is introduced that accommodates different types of robots and various kinds of sensors and actuators. Being extensible and modular, the proposed framework can be used for a wide range of pervasive applications built upon sensors and actuators. To enable game development, a Wiimote- based robot identification and localization technique is presented. The proposed framework and robot identification, localization, control and communication mechanis

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