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面向对象的C程序设计第六版课后习题答案第三章
Chapter 3
MORE FLOW OF CONTROL
1. Solutions for and Remarks on Selected Programming Problems
In order to preserve flexibility of the text, the author has not dealt with classes in this chapter at all. To help those who really want to do things with classes, some of the Programming Projects will be carried out using one or several classes.
1. Rock Scissors Paper
Here each of two players types in one of strings Rock, Scissors, or Paper. After the second player has typed in the string, the winner of this game is determined and announced.
Rules:
Rock breaks Scissors
Scissors cuts Paper
Paper covers Rock
If both players give the same answer, then there is no winner.
A nice touch would be to keep and report total wins for each player as play proceeds.
To find the classes, we note first that there are 2 identical players. These players record the character entered, and keep track of the wins. There is a constructor that sets the total wins to 0. There is a play() member function that prompts for and gets from the keyboard returns one of the characters R, P, or S for rock, paper and scissors. There is an accessor member function for ch and an incrementor member function for accumulated wins so that a stand alone function int win(ch, ch); can determine who wins and increment the accumulated wins variable.
(A better solution would make the wins function a friend of class player so that wins can have access to the each players private data to determine who wins and update the accumulated wins without the accessor function ch() and incrementWins() function.)
Note that I have left a bit of debugging code in the program.
class player
{
public function members
constructors()
play(); // prompts for and gets this players move
char ch(); // accessor
int accumulatedWins(); // accessor
incrWins(); // increments win count
private data
character typed in
accumulatedWins
};
int wins(player user1, player user2);
//player1s character is compared to player2s char
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