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Fundamentals of Game Design, nd Edition Ch 资料
Chapter 12 General Principles of Level Design ? Pearson Education Firewalls and VPNs Fundamentals of Game Design, 2nd EditionGeneral Principles of Level Design by Ernest Adams Delivered by Mohammad Zikky, M.T in Project 1 lecture Chapter 12: General Principles of Level Design * Chapter 12 General Principles of Level Design * ? 2009 by Pearson Education, Inc. Objectives Understand how level design can enhance or undermine a game’s story and gameplay Know the difference between universal and genre-specific level design principles List the possible level layouts and understand when to use each and how to combine them Chapter 12 General Principles of Level Design * ? 2009 by Pearson Education, Inc. Objectives (Cont.) Understand the importance of atmosphere, pacing, and progression Describe the key aspects of the level design process Recognize some of the pitfalls/holes of level design, such as inappropriate scope and conceptual non sequiturs (not consequence of facts) Chapter 12 General Principles of Level Design * ? 2009 by Pearson Education, Inc. What Is Level Design? Space in which the game takes place Initial conditions of the level Set of challenges within the level Termination conditions of the level Interplay between gameplay and story Aesthetics and mood of the level Level design: constructing the experience for the player using components from the game designer Level designers create: Chapter 12 General Principles of Level Design * ? 2009 by Pearson Education, Inc. Key Design Principles Universal level design principles Make the early levels of a game tutorial levels Vary the pacing of the level When the player surmounts a challenge that consumes his resources, provide more resources Avoid conceptual non sequiturs Clearly inform the player of his short-term goals Chapter 12 General Principles of Level Design * ? 2009 by Pearson Education, Inc. Key Design Principles (Cont.) Universal level design principles (cont.) Be clear about risks, rewa
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