一款即时战略类游戏的关键技术分析与实现-analysis and implementation of key technologies in an instant strategy game.docx

一款即时战略类游戏的关键技术分析与实现-analysis and implementation of key technologies in an instant strategy game.docx

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一款即时战略类游戏的关键技术分析与实现-analysis and implementation of key technologies in an instant strategy game

ABSTRACTABSTRACTReal-timestrategy(RTS,Real-TimeStrategy)gameisastrategygame,mainlyintheformofcomputergames.Gameisinrealtime,ratherthanusingthetraditionalelectronicgamesandboardintheturn-basedstrategygame.Atpresentmainlyoutsidethemainstreamthoughreal-timestrategygame,real-timestrategygamemadepossessionofalmostzero,therefore,tocarryoutreal-timestrategygamedevelopmentonthedevelopmentofChina-madereal-timestrategygamehasaveryimportantsignificance.Thispaperistheresponsetotheseissuesinordertoreal-timestrategygameisthemainobjectofstudy,in-depthanalysisofthecurrentgamedevelopment,basedonpairsofreal-timestrategygamedevelopmentprocesswerestudied.Themaincontentsare:Describestheoverviewofthecurrentgamedevelopmentathomeandabroad.Adetailedstudyofreal-timestrategygametocontroltheparticlesystemneededtodescribeagivenparticleproperties,howtodescribetheparticlesinD3D.Howtodesignaflexibleparticle-basedsystemsofthebaseclass,includinggeneralparticlesystemshavepropertiesandmethods.Particlesystemaregivenindetailthedesignofrealcolumns.Presentsaquiteeffectiveindividualmobilesystemsinordertoexplorethegamefromanotherpointofviewofautomaticmovements.Althoughthisarticleismainlyaimedatreal-timestrategytype,butthemethoddescribedcanbeeasilyextendedtoothertypesofuse.LiLongandgivesreal-timestrategygameEmpireProjectControlModuleDesignandImplementationoftheoveralldesignframework.Keywords:Real-TimeStrategy,Particlesystem,DesignFramework,GameModels目录第一章绪论....................................................................................................................11.1课题来源................................................................................................................11.2课题意义................................................................................................................41.3本文工作及论文结构............................................................................................4第二章系统实现的理论基础和关键技术....................................................................62.2.3.3像素格式...

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