使用基于框架的件来创建移动跨平台应用程序毕业论文外文翻译.docxVIP

使用基于框架的件来创建移动跨平台应用程序毕业论文外文翻译.docx

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使用基于框架的件来创建移动跨平台应用程序毕业论文外文翻译

英文原文Component Based Framework to Create Mobile Cross-platform ApplicationsAbstractSmartphones provide a set of native functionalities and another set of functionalities available through third-party applications. The emergence of more and more actors, without standards to provide their devices or OS, stops the cross-platform development. Indeed, a developer would have to learn many programmatic languages and create many user interfaces for many devices. To resolve this problem, several solutions often consist in the creation of a common SDK to only write the application once. Then, the application code is translated in native code for each target platform. In this paper, we propose a solution based on a component model. A set of configurable components is implemented for the targeted platforms. A component will have a common interface independent from the host OS. Finally, a new language will offer developers a single instruction call to any component through its interface. This instruction is common on any platforms to simplify the implementation of a cross-platform application.Keywords: Cross-platform, Cross-compiler, Generation of code, Component integration, Universal language1 IntroductionSmartphones are more and more powerful and their OS support different hardware and software facilities like multi-touch screens, 3G, Wi-Fi, and particularly the ability of installing third-party applications. Through these new applications, new functionalities have emerged, especially for the user’s mobility. For example, thanks to them, a user can track his way in a city, shows information in real time (augmented reality), pays his metro tickets ... However, the mobility causes many variations of the context (indoor/outdoor, city/highway, area without 3G coverage ...). Therefore a new type of applications is born: the context-aware applications. Four problematics can be highlighted in the mobile domain [1]. The first one is user experience: the goal is to always define the be

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