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dota 攻击特效(bit 攻击特效).doc
dota 攻击特效(bit 攻击特效)
The so-called ball, refers to the Warcraft 3 based on the frozen throne RPG map DotA Allstars, for some additional effects in the attack skills call, including orb effect and buff (ORB) placer (attack effects).
Orb effects do stack not and Buff placers do not stack are the main producers in the original map. Before the DotA6.60 version, the map author labeled the original map Orb...... And Buff...... They are translated into French ball effect; after 6.60, the former is translated into the ball effect can not be superimposed, and the latter is translated into attack effect can not be superimposed, but there is no actual change, just correcting the translation errors.
However, even todays DotA effect and buff orb for map annotation placer also has many errors (Chinese version there are still some gaps in the translation, Chinese) version with quelling blade grinding is superfluous shows no ball effect, make the situation even more chaos. This has become the source of all kinds of problems today.
Orb effect- ball effect ball game effect.
Obviously, the title was originally made up of combat ball skills. Players know that the ball carries multiple attacks, but no stack effect; with the other ball, only the first ball for special effects. But in addition, arrow skill hero vampire mask can not and sphere effect at the same time, feedback on war does not involve skills and goal conflict. These skills are all orb effect (French ball effect).
DotA occupied orb skills have the following four categories: arrows, vampire, ball, feedback.
A class of skills to several typical bow arrows - skills as the representative, the biggest feature is the use of manual and automatic release function. It will cover other balls when it is automatically released. Manual use will be covered by blood sucking and feedback. The only exception, skarner and pat method from burning ash ball (TFT 1.18 version of FL skills is burning ash arrows), the equivalent of a burning ash has
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